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Question by etais · Nov 03, 2016 at 05:01 AM · transformunity 2dcamera followlocalpositiongameobject.find

How do you subtract a number from the Z position each time an object is destroyed?

I need the camera to zoom out -0.05 after each time an object is destroyed. I have a camera script and destroy object script. The camera script is below. Everything works fine other than zooming out. I would think the zoomOut function below would do it by subtracting from the z position, but it's not working. Any help would be appreciated!

    //Camera Script
     public float xMin = -50f;
     public float yMin = -50f;
     public float xMax = 50f;
     public float yMax = 50f;
     private Transform target;
     public destroy dotDestroy;

.

     void Start(){
         target = GameObject.Find("Player").transform;
     }


void LateUpdate()

{

transform.position = new Vector3(Mathf.Clamp(target.position.x, xMin, xMax), Mathf.Clamp(target.position.y, yMin, yMax), transform.position.z);

}

     public void zoomOut()
     {
         if (dotDestroy)
         {
             transform.localPosition -= new Vector3(0, 0, -0.05f);
         }
     }
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avatar image JedBeryll · Nov 03, 2016 at 06:17 AM 0
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I think this should work. Is your camera orthographic?

avatar image etais JedBeryll · Nov 03, 2016 at 06:18 PM 0
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Thanks for the reply! It was on perspective, but I just tried it on Orthographic and it still doesn't work. Any other suggestions?

avatar image JedBeryll etais · Nov 04, 2016 at 06:29 AM 0
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No leave it on perspective because orthographic distance does not change anything, you'd have to change the orthographic size. No idea what's wrong unfortunately.

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Answer by Endless_Aftermath · Nov 03, 2016 at 08:21 PM

The problem is that you are subtracting the "z" position to "-.05f" every time you call "zoomOut()". The z will add because of the double negative. Try this instead:

  public void zoomOut()
      {
          if (dotDestroy)
          {
              transform.localPosition = new Vector3( transform.localPosition.x ,  transform.localPosition .y,  transform.localPosition.z -0.05f);
          }
      }

AND you might wanna try putting the code into "FixedUpdate()" instead of "LateUpdate()"

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