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Question by domtate123 · Aug 10, 2012 at 08:25 PM · soundssword

weapon sound effect (sword)

ok i`m not great at this scripting lol i`ve spent few hours now searching the forums and net but to no avail.. lol what i`m needing is to be able to play a sound when a sword swings... i.e when i click the right mouse button, the sword swings (that wrks fine!!) but i cant get it so that everytime i click the button then the sound plays... seriously need some help with this one...

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avatar image FLASHDENMARK · Aug 10, 2012 at 08:27 PM 0
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The scripting reference will help you more times than not. Here: http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.PlayOneShot.html

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Answer by IndieScapeGames · Aug 10, 2012 at 08:33 PM

Add an audio source to the sword, and use this short script:

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent(typeof(AudioSource))]
 
 public class example : MonoBehaviour {
     public AudioClip swing;
     void Update(){
         if (Input.GetMouseButtonDown(1)) {
            Debug.Log("Pressed Right Mouse Button.");
            audio.PlayOneShot(swing);
         }
     }
 }
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avatar image domtate123 · Aug 10, 2012 at 08:37 PM 0
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thank you very much

avatar image IndieScapeGames · Aug 10, 2012 at 08:52 PM 0
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Thumb up and accept the answer please :)

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Answer by blackbird · Jul 13, 2017 at 05:45 PM

this has solved half of my problem my second problem when i attack the same clip keep reapting like a bad glitch when i try to do a second attack any help guys

here is my code :

using UnityEngine; using System.Collections;

[RequireComponent(typeof(AudioSource))]

public class macheta : MonoBehaviour { public AudioClip slash; void Update(){ if (Input.GetButton("Fire1")) {

         GetComponent<AudioSource>().PlayOneShot(slash);
         GetComponent<AudioSource>().Stop ();
     }
 }

}

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