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Question by julesown · Oct 21, 2011 at 11:07 AM · javascriptsounds

play sound when kill enemy

hi Im building a 2d shooter and want to add a sound to a script that kills enemies but cant get it working.

This is the script

var hitPoints = 10;

function can_die (damage) { hitPoints -= damage; if( hitPoints < 1 ) { Destroy(gameObject, 0.0); } }

Ive tried adding

audio.PlayOneShot(Sound);

with an audio source but cant egt it working.

Any Ideas?

Thanks

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Answer by crazyKnight · Oct 21, 2011 at 11:53 AM

the moment you destroy the object the script attached to it also get destroyed so no script no sound played

give a yield before destroying the object

 function DestroyAfterYield(time : float)
 {
      audio.PlayOneShot(Sound);
     yield WaitForSeconds(time);
     Destroy(gameObject);
 }
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avatar image julesown · Oct 21, 2011 at 11:56 AM 0
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Thanks How would I incorporate this into my script with the hitpoints or does the DestroyAfterYield function just replace the can_die function?

Cheers

avatar image syclamoth · Oct 21, 2011 at 11:56 AM 2
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You could make that work even better, by doing this-

 function DestroyAfterSound()
 {
      audio.PlayOneShot(Sound);
      yield WaitForSeconds(Sound.length);
      Destroy(gameObject);
 }
avatar image julesown · Oct 21, 2011 at 12:06 PM 0
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Thanks a lot just having a little trouble (As javascript novice) working out how to put my original script var hitPoints = 10; function can_die (damage) { hitPoints -= damage; if( hitPoints < 1 ) { Destroy(gameObject, 0.0); } } together with your DestroyAfterSound script? Cheers

avatar image syclamoth · Oct 21, 2011 at 12:28 PM 2
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It's really simple! You just replace the line

 Destroy(gameObject, 0.0);

with the line

 DestroyAfterSound();

(or if you're doing the not automagic one, DestroyAfterYield(5))

avatar image julesown · Oct 21, 2011 at 12:36 PM 0
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Wicked!! works a treat Thanks guys

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