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Question by Raux · Apr 22, 2014 at 04:13 PM · gameobjecttextmesh3dtext

Gameobject: 3D Text, how to change text?

I'm an absolute beginner to Unity and as a non-native English speaker I don't fully understand all the errors the console is throwing at me.

I have a scene, in this scene I have two gameobjects. Object 1 is a Cube with a C# script attached to it. Object 2 is a 3D Text, this 3D Text has a TextMesh and the text has a value of "Lives:".

I want to change the text of the TextMesh of object 2, with the script that is attached to object 1.

Now I know that I need to use the following to change the text:

 GetComponent(TextMesh).text = "What I want the text to become.";


But I can't figure out how I access this component from the gameobject. Here are a few things I tried:

 void Start (){
     GameObject textObject = GameObject.Find("object2");
     textObject.GetComponent(TextMesh).text = "Test";
 }


This gives me a whole bunch of errors on the second line, the .text part is also red so I must be accessing it wrong.

 void Start ()
 {
     SpawnBall();
     GameObject textObject = GameObject.Find("object2").GetComponent<TextMesh>();
     textObject.text = "test";
 }


Again, I can't access .text this way at all. And I tried at least a dozen of variation of the code above but after an hour of messing with it while looking though other questions that seem the same I have to admit I can't figure it out and need somebody to spell it out for me.

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Answer by koray1396 · Apr 22, 2014 at 04:20 PM

Should be;

 void Start ()
 {
     SpawnBall();
     TextMesh textObject = GameObject.Find("object2").GetComponent<TextMesh>();
     textObject.text = "test";
 }
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avatar image Raux · Apr 22, 2014 at 04:55 PM 0
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That solved my problem, thanks!

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Answer by Enumerator_T · Nov 05, 2014 at 08:16 PM

//Inside your class:

public TextMesh[] TEXTMESHES = new TextMesh[0];

//Change the size of TEXTMESHES in the Inspector Panel to something higher than zero

//Asign the 3DText Object to the script element list & Call with the following:

TEXTMESHES[0].text = "lol";

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