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Question by
ohlin · Feb 15, 2021 at 06:07 PM ·
uiinput managersplit-screen
how to get two pause menus or inventory menus for two diff game pads with new input system?
Im working on a little co op adventure platformer that will have a basic inventory wondering if ill have to manually manage two game pad inputs for the ui. Is there a built in unity component that would handle this? Is there any documentation on handling something like this?
There can be only one instance of the ui even system... any ideas or documentation on a work around?
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