Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by martijn_v01 · Dec 08, 2016 at 05:29 PM · roundingfloatsshort

How round all floats with little script?

Hey everyone, I have a script for rounding floats, but it's getting very long, the more floats I use in my game. Does anyone probably know how to write this piece of code shorter and easier or an exemple on how to write one piece of code that is able to round all these floats?

 if (mS.score < 1000.0) { mS.scoreText.text = Mathf.Round(mS.score) + ""; } else
 if (mS.score < 1000000.0) { mS.scoreText.text = Mathf.Round(mS.score / 1000) + "K"; } else
 if (mS.score < 1000000000.0) { mS.scoreText.text = Mathf.Round(mS.score / 1000000) + "M"; }
 
 if (mS.money < 1000.0) { mS.moneyText.text = Mathf.Round(mS.money * 100) / 100 + ""; } else
 if (mS.money < 1000000.0) { mS.moneyText.text = Mathf.Round(mS.money / 1000 * 100) / 100 + "K"; } else
 if (mS.money < 1000000000.0) { mS.moneyText.text = Mathf.Round(mS.money / 1000000 * 100) / 100 + "M"; }
 
 if (mS.gems < 1000.0) { mS.gemsText.text = Mathf.Round(mS.gems) + ""; } else
 if (mS.gems < 1000000.0) { mS.gemsText.text = Mathf.Round(mS.gems / 1000) + "K"; } else
 if (mS.gems < 1000000000.0) { mS.gemsText.text = Mathf.Round(mS.gems / 1000000) + "M"; }
 
 if (mS.mPs < 1000.0) { mS.mPsText.text = Mathf.Round(mS.mPs * 100) / 100 + ""; } else
 if (mS.mPs < 1000000.0) { mS.mPsText.text = Mathf.Round(mS.mPs / 1000 * 100) / 100 + "K"; } else
 if (mS.mPs < 1000000000.0) { mS.mPsText.text = Mathf.Round(mS.mPs / 1000000 * 100) / 100 + "M"; }




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by hexagonius · Dec 08, 2016 at 06:00 PM

I found this challenging and created this method. Maybe there's a smarter way, but this way you can just pass in the value and the the string you want:

     static string GetShortenedString(float value){
         string seperator = string.Empty;
 
         float divided = value;
         while(divided > 1000f){
             divided /= 1000f;
             seperator += ',';
         }
             
         string character = string.Empty;
         switch (seperator.Length) {
         case 0:
             break;
         case 1:
             character = "T";
             break;
         case 2:
             character = "M";
             break;
         case 3:
             character = "B";
             break;
         case 4:
             character = "T";
             break;
         case 5:
             character = "Q";
             break;
         }
             
         return value.ToString (("#,##0" + seperator + character), CultureInfo.InvariantCulture);
     }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image martijn_v01 · Dec 08, 2016 at 06:13 PM 0
Share

Thank you really much. But it gives an error on CultureInfo, do you know why. And how do I have to replace the coding I had first, because I don't know how to do that.

avatar image hexagonius martijn_v01 · Dec 10, 2016 at 10:14 AM 0
Share

you need

 using System.Globalization;

at the top of the script.

and the you just do

 anyTextField.text = theClassWith$$anonymous$$y$$anonymous$$ethod.GetShortenedString(theFloatValue);

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

80 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to split a string into multiple floats? 2 Answers

Particle collisions not occurring on compound colliders OR with on colliders without rigidbodies. Need help! 1 Answer

How do i stop Vector3 from rounding? 1 Answer

the floats wont be applied, Random.Range 1 Answer

How do I shorten a gameObject.GetComponent 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges