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Water Pro

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All Questions

  • Unanswered Questions
avatar image

pebblesbubblez edited

Water Pro is gray through oculus

May 18, '21 in Help Room

0 Replies

0 Votes

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asiertroiti asked

how to create water waves by getting into the water with the player

Jan 28, '21 player·water·waves·water pro·water effects

0 Replies

0 Votes

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joshocaoimh commented

WaterProDayTime Lighting issues and flickering when moving in certain positions.

Dec 26, '20 lighting·occlusion culling·standard assets·water pro

0 Replies

1 Votes

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youlweb edited

Water displacement in shader with floating objects?

Aug 18, '20 shader writing·vertex shader·water pro

0 Replies

0 Votes

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fabou answered

Is this a bug? Standard assets water reflection occlusion culling matrix.

Oct 20, '19 occlusion culling·reflections·water pro

1 Reply

1 Votes

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rushi2711 asked

Water 4 flicker in android pie but works properly in android oreo and nougat. I have posted images of it below.

Nov 13, '18 in Help Room

0 Replies

0 Votes

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xxkondzioxx15 asked

Water loading in the game

May 18, '18 shader·water·water pro

0 Replies

0 Votes

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capitanbrau asked

Change color of WaterPro (Standard Assets) when a Particle touch it,Particle Collision with Water and change Refraction Color

May 11, '18 shader·particles·reflection·color change·water pro

0 Replies

0 Votes

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rogerluiz commented

WaterProDaytime with color gradient Closed

May 1, '18 color·gradient·water pro·refraction

1 Reply

1 Votes

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yanosch commented

Unity 5: Water4

Apr 12, '18 unity5·water·water4·water pro

4 Replies

1 Votes

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AyeEmTeeBee asked

Water/object clipping

Mar 11, '18 water·clipping·water pro

0 Replies

0 Votes

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muberti asked

WaterProDayTime and fire reflection issue

Oct 19, '17 particles·water·reflection·fire·water pro

0 Replies

0 Votes

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Namey5 commented

Water Pro daytime changes color when player looks up

Sep 19, '17 water pro

1 Reply

0 Votes

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Panther217 asked

Can I use Water (Pro) in Unity Personal Edition?

Jul 3, '17 in Help Room

0 Replies

0 Votes

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davenirline published

Adding renderer during rendering is not allowed.

Apr 19, '17 water pro

2 Replies

0 Votes

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iamarugin commented

Problem Using Multiple Water Planes

Feb 26, '17 graphics·multiple·planes·water pro

1 Reply

1 Votes

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pippinbarr published

Multiple, distinct, independent instances of Unity WaterProDaytime

Feb 7, '17 water·water pro

0 Replies

0 Votes

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ChristopherSullivan44 published

Unity Water Brown for Imported Mesh

Nov 30, '16 mesh·water·water pro

0 Replies

0 Votes

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DartagnanK asked

Water Script Not Working

Oct 4, '16 in Help Room

0 Replies

0 Votes

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Jeremy2300 edited

Recursive culling with the same camera is not possible.

Oct 1, '16 error·culling·water pro

3 Replies

1 Votes

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gangafinti commented

Can I use Unity Pro water in the free version now?

Sep 13, '16 water pro

2 Replies

0 Votes

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RomanCalderon published

Water pro problem

Aug 16, '16 water pro

1 Reply

0 Votes

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lucas216erickson asked

Can Unity Water Pro Be Used Sideways?

Jul 17, '16 in Help Room

0 Replies

1 Votes

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davedev answered

Unity WaterPro Shader Follow Mesh Direction?

Jul 6, '16 shader·water pro·fx

2 Replies

0 Votes

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abdo600 published

please help water problem

Jun 15, '16 in Help Room

0 Replies

0 Votes

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BicBoiSpyder commented

Just started with Unity 5.3.5. but I'm having problems with water.

May 25, '16 in Help Room

0 Replies

0 Votes

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Xylord commented

Line Renderer water reflection issue

May 9, '16 linerenderer·reflection·water pro

1 Reply

1 Votes

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JG0328 published

WaterPro Problems Unity 5.3.4f1 (Help!)

Mar 29, '16 game·first person controller·water pro

1 Reply

0 Votes

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Laoluo published

Unity water pro "blue hole" issue

Feb 10, '16 in Help Room

0 Replies

0 Votes

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alexm published

Unity 5 light reflection on the water surface

Nov 3, '15 lighting·unity5·water·water4·water pro

0 Replies

0 Votes

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Related Topics

water water4 water effects shader reflection unity5 lighting effect occlusion culling underwater waves color particles android error transparency player flash gradient lag mesh camera graphics refraction performance


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