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Question by
black_mage · Jan 11, 2014 at 11:10 PM ·
collisionshurikenplanes
Is it possible to setup plane collision for shuriken at runtime?
I am generating a bunch of transform objects and I want to be able to assign them to a particle system that already exists. Is this possible? I can see no way to do it by using the ParticleSystem class.
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