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Question by jo000408 · Mar 15, 2018 at 05:49 PM · freezeposition

How to freeze the position of an object when a canvas gets activated?

How do I set the Y-position of an object to freeze when a canvas gets activated? What function can I use in my code? Sorry if this question is stupid, I am a complete beginner.

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Answer by DarkToadster · Mar 16, 2018 at 12:46 PM

Hey jo. The best solution would be if you look for some Beginner C# and general Unity tutorials. Brackeys is a good Youtuber. You should check him out.

But i'll help you. The code is really self explaining :)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;

 public class IsCanvasEnabled : MonoBehaviour {

 public GameObject canvas;
 public Transform objectToFreeze;

 public float y;
 
 // Update is called once per frame
 void Update () {

     // If the Canvas Object in Scene is active ...
     if (canvas.activeInHierarchy)
     {
         // Set position of objectToFreeze
         objectToFreeze.position = new Vector3(objectToFreeze.position.x, y, objectToFreeze.position.z);

         // Use this instead if you want to freeze the object wich has this script
         transform.position = new Vector3(transform.position.x, y, transform.position.z);
     }
 }

}

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