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Question by jg2115 · Jul 26, 2013 at 03:16 AM · cubeconstraintsfreezepositionconstraint

How to freeze position x and z on rigidbody(both!)

I was trying to use RigidbodyConstraints to freeze a cube's x and z position. I then used Debug.Log(rigidbody.constraints) to print the constraints. When I ran the game, It printed only(I checked all the Debug.LOg stuff in the console) position x, the one I set to freeze second. Is there a way to freeze both?

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Answer by pickle chips · Jul 26, 2013 at 04:14 AM

It literally says in the documentation how, and even uses it in the example:

http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody-constraints.html

you just put | (the bitwise or operator) inbetween the two constraints

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avatar image jg2115 · Jul 26, 2013 at 01:35 PM 0
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Oh whoops. Thank you.

avatar image jamiedjohnson · Feb 07, 2014 at 02:27 AM 0
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The doc link specifies only Rotation, not Position and nothing seems to work if you change "Rotation" to "Position", so I'm still not getting the expected results either.

jg2115, were you able to figure it out?

avatar image jg2115 · Feb 09, 2014 at 06:01 AM 0
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You can use FreezePosition ins$$anonymous$$d of FreezeRotation, it ended up working for me.

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Answer by koushik.s · Jul 26, 2013 at 09:52 AM

Just you need to check freeze Position on rigid body

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