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Question by hvd · Nov 30, 2015 at 09:48 PM · collidercollider2danimationevent

How to use Animation Event in this case ?

This thread was originally more complex i reduced it to one thing now. I have this code here to deal damage from enemys to my player parts.

   public void OnTriggerStay2D(Collider2D coll)
          {
      
              HealthScriptSeg seghealth = coll.GetComponent<HealthScriptSeg>();
      
              if (seghealth)
              {
                 ani.Play("Enemy1Attack");
                 seghealth.HP -= DamageAmount*Time.deltaTime;              
              }
      
              HealthScriptHead headhealth = coll.GetComponent<HealthScriptHead>();
      
              if (headhealth)
              
              {        
                  ani.Play("Enemy1Attack");
                  headhealth.HP -= DamageAmount*Time.deltaTime;
              }
          }
 

You see i deal damage every second but thats not what i want. I like to have the damage at the end of every animation. So i need to use an 'animation event' but i dont know how to get a reference to 'Collider2D coll' to be able to make a new function 'Damage()' where i can use the information off 'coll' to know what part i will damage?

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Answer by Rostam24 · Dec 04, 2015 at 09:23 AM

I do this: the animator fires an event, which does a raycast to determine closest target in attack vector. Thanks to the raycast, I can grab the relevant scripts and do damage.

Will this help you?

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