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Question by BobbyDoogle · Mar 28, 2014 at 11:56 PM · rigidbodyconstraint

Set all Children Rigidbody Constraints C#

I'm trying to trigger removal of all constraints on children rigidbodies when an object collids with the parent trigger. I'm using the following code:

 void OnTriggerEnter(Collider col){
     if(col.tag=="EnemyType1"){ 
         foreach (Transform child in transform)
         {
         Debug.Log ("im a child");
         if (transform.gameObject.rigidbody!=null)
         transform.gameObject.rigidbody.constraints = RigidbodyConstraints.None;
         }
        } 
 }

This logs "im a child" for each child gameObject but does not remove the constraints on the rigid-bodies. Any idea what I'm doing wrong?

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Answer by getyour411 · Mar 29, 2014 at 12:29 AM

Don't you need to use if(child.gameObject)... and child.gameObject.rigidbody...

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avatar image BobbyDoogle · Mar 29, 2014 at 12:46 AM 0
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Brilliant, I was so close, here is the functioning code, thanks getyour411.

 void OnTriggerEnter(Collider col){
     if(col.tag=="EnemyType1"){ 
        foreach (Transform child in transform)
        {
        Debug.Log (child.rigidbody);
        if (child.gameObject.rigidbody!=null)
        child.gameObject.rigidbody.constraints = RigidbodyConstraints.None;
        }
      } 
 }

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