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Question by
attiksystem · Oct 18, 2012 at 12:22 PM ·
rigidbodyinteractive clothconstraint
Constraining an Interactive Cloth movement
Hi,
Is there a way of constraining the movement of an Interactive Cloth, just like it is possible with a Rigidbody? I've got a deformable sphere falling on the floor, and I'd like to make it move only on a 2D plane, since the game would be 2D-only.
I've tried putting a collider at the front and at the back, but the result is not that satisfactory. I have also tried adding a rigidbody component to the Interactive Cloth (Does that sound reasonable?), and constrain the rigidbody, but it does not work.
Any idea?
Comment
Hi,
Did you find any solutions? I need an interactive cloth to stop moving in X, Y and Z directions by physics, i.e. when hit, it remains at same position.