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Question by Sid07 · Dec 30, 2016 at 02:42 PM · androidscripting problemvr

Moving Camera/Player in VR using OVR Raycaster?

Hey there, I'm really new in this whole scripting world, but I must use unity for this VR project, and now I'm stuck.

I'm using this project as a guide/base and changed some elements since l need to keep the whole OVRGazePointer and Camera Rig: https://developer3.oculus.com/blog/unitys-ui-system-in-vr/

But now instead of moving sliders and levers I just want to click on an object in a certain distance (shown as a particle system) with the GazePointerRig and make the Camera Rig into that position so the user can move and explore this VR world.

I'm less than a newbie in Unity as well as C#, o if anyone can help me with the code for it, that'd be awesome.

I also found this other code thinking it would help, but honestly I don't have a single idea of how to adapt it so l use the GazePointer instead of the mouse:

using UnityEngine; using System.Collections;

public class targetmove : MonoBehaviour {

  // Use this for initialization
  void Start () {
 
      Vector3 newPosition = transform.position;
 
 
  }
  
  // Update is called once per frame
  void Update () {
      if (Input.GetKeyDown(KeyCode.Mouse0)) 
      {
          if (Input.GetMouseButtonDown(0)) 
          {
              newPosition.x = Input.mousePosition.x;
              newPosition.y = Input.mousePosition.y;
              transform.position = newPosition;
          }
      }
 
  }


I'm using a MacBook OS10.11 and Unity 5.4

Again l hope someone can help me with a script sample for this, since I need support ASAP. Thanks very much.

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