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Question by khairulhakimin63 · Aug 27, 2019 at 09:58 PM · androidscripting problemvr

How to save time left in my victory scene

Hi guys, I already make time countdown but I want to save how many time left when player has won the game. Please help me fix the coding. alt text

private float startingTime; public float totalTime; public Text timeLeft;

 public Text text;

 private float minutes;
 private float seconds;
 public GameObject GameOver;

 [Header("--Event Timer--")]
 public bool useEventTimer;
 public UnityEvent TimerEvent;


 void Start()
 {

     startingTime = totalTime;
     Time.timeScale = 0;
     timeLeft.text = PlayerPrefs.GetFloat("Time Left", 0).ToString();
 }

 void Update()
 {
     

     totalTime -= Time.deltaTime;

     minutes = (int)(totalTime / 60);
     seconds = (int)(totalTime % 60);
     

     if (useEventTimer)
     {
         

         if(minutes <= 0 && seconds <= 0)
         {
             totalTime = startingTime;
             Debug.Log("Timer Event");
             TimerEvent.Invoke();
             GameOver.SetActive(true);
             Time.timeScale = 0f;
             //GameIsPaused = true;

         }
     }
     text.text = minutes.ToString() + ":" + seconds.ToString();

     float timeUsed = totalTime - startingTime;

     if (timeUsed > PlayerPrefs.GetFloat("Time Left", 0))
     {
         PlayerPrefs.SetFloat("Time Left", timeUsed);
         timeLeft.text = timeUsed.ToString();
     }
 }
 

}

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avatar image xxmariofer · Aug 31, 2019 at 05:36 PM 0
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why are you setting time .timescale to 0? it is not going to run since that just pauses every frame dependant like time.deltatime

avatar image khairulhakimin63 · Sep 01, 2019 at 07:34 AM 0
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The time will run after I click something and then whenever player win I want to stop the time and record time left

avatar image xxmariofer khairulhakimin63 · Sep 01, 2019 at 07:38 AM 0
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isnt eexactly what you did here ?

  if (timeUsed > PlayerPrefs.GetFloat("Time Left", 0))
  {
      PlayerPrefs.SetFloat("Time Left", timeUsed);
      timeLeft.text = timeUsed.ToString();
  }
avatar image khairulhakimin63 · Sep 01, 2019 at 08:43 AM 0
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its not working

avatar image xxmariofer khairulhakimin63 · Sep 01, 2019 at 08:57 AM 0
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how are we suppost to help you without you telling us whats happening and why its not working? you need to share some context or it will get rejected, and pplease dont share your comments as answers

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