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Heeelo. So i have 2 sphere's 360 images. I put a camera in each one. The problem is from inside a sphere i can see the other sphere. What can i do about it?
,Hello so I have 2 sphere panoramic images. The problem is from an inside sphere i can see the other sphere. What can i do about it?
If it's an issue with not rendering the back faces of a mesh, it's most likely to do with the shader. See this link: https://answers.unity.com/questions/1160848/backface-culling-off-for-unlit-transparent-shader.html
Answer by LiakhimAsenhold · Apr 08, 2021 at 12:45 PM
In the camera component of the camera object is the option to select witch layers to render for that specific camera, you can create two new layers for each sphere and then in the sphere object assign the layers, also be sure to create material with the surface render as inside or both for the spheres to be able to render from the inside.
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