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Question by edcx · Feb 16, 2017 at 02:51 PM · spheremapping360-degrees

Mapping equisolid fisheye image to a sphere

Hello everyone! I am trying to play 280 degree equisolid projected fisheye video on a sphere but I am failing to do so. As you can see from the image, there are some distortion on the crosswalk. Is it possible to map this kind of images without having a problem? I have seen some people converting this to an eqirectangular image with a software but I need to solve this in unity. I would be really happy if someone knows how to approach this. This is the source imagealt text

and this is what I've got when image is mapped to my 280 degree sphere=) (Btw, images are from different frames of a video. I just realized that they are not from the same frame) alt text

Kind regards, Engin

source.png (475.1 kB)
ss.png (394.6 kB)
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avatar image mico35 · May 30, 2017 at 02:26 PM 0
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Hello , Same problem ... do you find a solution ?

avatar image lilyofthevalley · May 30, 2017 at 04:04 PM 0
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OO

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Answer by mico35 · May 30, 2017 at 03:45 PM

Hello , Same problem ... do you find a solution ?

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avatar image lilyofthevalley · May 30, 2017 at 04:04 PM 0
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Answer by The_Eagle_Thing · Jun 02, 2017 at 09:10 AM

I also have the same problem. Any solution?

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avatar image The_Eagle_Thing · Jun 02, 2017 at 01:26 PM 0
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Okay solved it by mapping the fisheye image in blender via UV Image and importing it into blender. See here: http://imgur.com/a/Q4ntn

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