Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mapleguy · Jun 02, 2016 at 04:00 PM · vector3quaternionplayer movementrotate object

Help Rotating a Player

I'm making a 2.5D platformer and have my movement system done and it works fine. Now, I need to work on some simple animation. The first thing I'm tackling is getting the player to look to either the right or the left. depending on which way it's going. I also want it to be a rotation instead of an instant change. This is what I have so far, but it doesn't seem to work. using UnityEngine; using System.Collections;

 public class playeranimator : MonoBehaviour {
     public float rotSpeed;
     public GameObject player;
     public Quaternion leftRot;
     public Quaternion rightRot;
     public Quaternion playerRot;
     // Use this for initialization
     void Start ()
     {
         rotSpeed = 10f;
         leftRot.eulerAngles = new Vector3(0, 90, 0);
         rightRot.eulerAngles = new Vector3(0, 180, 0);
     }
     // Update is called once per frame
     void Update ()
     {
 
     }
     //rotates the player
     void Rotate ()
     {
         playerRot.eulerAngles = new Vector3(player.transform.eulerAngles.x, player.transform.eulerAngles.y, player.transform.eulerAngles.z);
         if (Input.GetKeyDown(KeyCode.D))
         {
             transform.rotation = Quaternion.Lerp(playerRot, rightRot, Time.time * rotSpeed);
         }
     }
 }

rightRot, leftRot, and playerRot don't seem to actually do anything. playerRot doesn't actually update to the rotation of the player, and the player doesn't rotate at all when it is supposed to. Any help on this would be great, or if there's a better way to do it, let me know. Any tips of formatting code is also helpful, as I didn't get any proper training.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

What is Quaternion multiplied by a vector3? 0 Answers

making a camera that moves depending on mousepos.y 0 Answers

Finding direction of objects movement, and playing an anim specific to it 0 Answers

How to add 2 Quaternions. 2 Answers

How do I do operations with a Vector3 and a Quaternion? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges