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Question by
tim_wargon · Jan 11, 2014 at 08:38 PM ·
vector3quaternion
What is Quaternion multiplied by a vector3?
Check the following line of the code... Please tell what value does the variable 'position' hold:
var rotation = Quaternion.Euler(0,45,0);
var position = rotation * Vector3(0,10,0);
value of position = ?
I just mean to ask whether Quaternion above just provides a sign to position or it does something else...??
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This question has been asked before: http://answers.unity3d.com/questions/186252/multiply-quaternion-by-vector.html
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