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Question by pickledzebra · Jul 05, 2010 at 11:17 AM · slicingbuiltin arraybce0048

Slicing error on "builtin" arrays?

here's my code:

var serial = int[800];

later in the code, I have one reference to this arrray:

serial[counter] = int.Parse(line.Substring(7,5));

here's the error I get:

Assets/MasterGO.js(21,9):BCE0048:Type 'System.Type' does not support slicing.

It looks like I'm doing things according to what I read in the unity wiki.

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Answer by Mike 3 · Jul 05, 2010 at 12:25 PM

the problem you have is that you've declared your array line wrong (And I'm going to fix the wiki, it's wrong there too)

var serial int[800];

should be

var serial = new int[800];
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avatar image pickledzebra · Jul 05, 2010 at 12:36 PM 0
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Yup. I got it fixed in my code. Thanks for updating the wiki. I was searching all over the rest of my code. ;)

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Answer by montblack · Aug 03, 2010 at 06:26 AM

i have another problem i do something like this:

var enemies = new myClassName[0];

in the inspector works great but i want to add a new object to the builtin array directly from my .js code how i can do that? i tried this:

enemies.Push(new myClassName()); -> error enemies.Add(new myClassName()); -> error enemies= new myClassName(); -> error enemies[i] = new myClassName() -> i is the last index + 1 (error)

(and sorry for my english i speak spanish)

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avatar image Eric5h5 · Aug 03, 2010 at 06:47 AM 0
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You should start a new question for that. Answers aren't the place for asking questions.

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