Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by oliver-jones · Mar 08, 2018 at 10:50 AM · arrayupdategoogleadd

Firebase - Unity Add/Push on Database

I'm trying to add to a child within my Firebase Database;

alt text

This is the layout, I just want to simply add another element after '2'. But every time I try and update/add, I end up clearing out the entire 'attacks' parent.

It seems to me that I have to download all the other elements/children, and then add my additional, and then update - which seems a waste on bandwidth.

 Dictionary<string, object> childUpdates = new Dictionary<string, object>();
 childUpdates["/battles/" + _userId + "/attacks/"] = 456;
 
 _db.UpdateChildrenAsync( childUpdates );



I want to be able to do something like this;

 childUpdates["/battles/" + _userId + "/attacks/"].Add(_attack_object)


Is this possible? Thanks

screen-shot-2018-03-08-at-104359.png (6.5 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by dnaskar · Apr 17, 2018 at 01:23 PM

This might help you:

 FirebaseDatabase.DefaultInstance.GetReference ("/battles/" + _userId + "/attacks/").Child ("3").SetValueAsync (0)

This will add another element as "3" after the element "2". Let me know if this helps.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by atulpateltmspl · Apr 01, 2020 at 08:29 AM

alt text - Steps: 1. Used RestClient for Unity on Asset Store https://assetstore.unity.com/packages/tools/network/rest-client-for-unity-102501 2. Install into project. 3. Just One Example User contains email and score.


Create User.cs

    [System. Serillizable]
     public class User
      {
            public string email{get;set:}
             public int score{get;set;}
             public User() //Constructor
              {
                }
       }        

Create Handler.cs

     using Proyecto26;

     public class Handler: MonoBehaviour   {
    public static Handler Instance = null;
     Awake()   {
     Instance = this;   }

         public  void PostUser(User user, string userId)
    {
        RestClient.Put<User>(   
         $""+BaseURL+"users/"+userId+".json",user).Then(response
          => { Debug.Log("The user was successfully uploaded to the
            database");
        });
    }   }
   
   public void CallThisMethod()
    {
        User user = new User();
        user.email = "atul@gmail.com";
        user.score = 111;
       Handler.Instance.PostUser(user,"32");
    }



capture.png (26.2 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

87 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

JSON to object for multidimensional array 1 Answer

Add custom declared variables in a Array 1 Answer

C# Adding to an Array 1 Answer

Need help with array script 1 Answer

adding object to builtin array works in one script, not in another? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges