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Question by dvxl · Apr 05, 2020 at 04:56 PM · velocitysmoothzoomorthographic camerasmoothdamp

Zoom Out depending on velocity/speed

Hello! I have an orthographic camera that has to zoom out smoothly depending on the velocity of my player. I know that in have to change the camera.main.orthographicSize to zoom out. Can someone make me a script for this or tell me exactly what to do? The zoom should also have a minimum zoom and a maximum zoom. thx for all your answers!

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Answer by BBIT-SOLUTIONS · Apr 05, 2020 at 05:13 PM

Something like this should work, have not tested it, so you maybe have to adapt the values for the variables in the first 4 lines a bit:

 float minZoom = 1f;
 float maxZoom = 5f;
 float zoomStep = 0.1f;
 float smoothness = 0.1f
 
 public void ZoomOut(){
     StartCoroutine(ZoomOutSmoothly());
 }
 
 private IEnumerator ZoomOutSmoothly(){
     WaitForSeconds myWait = new WaitForSeconds(smoothness);

     Camera.main.orthographicSize = minZoom; //you could also comment this line out and just use your current zoomValue... It's just for having a start position for the zoomanimation

     while(Camera.main.orthographicSize < maxZoom){ 
         Camera.main.orthographicSize +=  zoomStep  * velocity; //take your players one for the velocity  
         yield return myWait;
     }

     Camera.main.orthographicSize = maxZoom; //ensure it is exactly set to the maxZoom value after the animation
 }


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