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Question by CgShady · Feb 11, 2012 at 09:52 PM · textureskyboxexposure

exr exposure

Hi,

we are working on a project that involves some skyboxes and reflection maps that we've been provided content for, in open exr format.

When I import the exr format in Unity, it just works. But I have no control over the exposure I want to use, some look fairly grayed out, others look just too dark.

It there a control over this ? Or is exr format just meant to be used for light maps ?

Thanks

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