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Cubemap texture resolution problem
when i import my tetxures and use them on other materials they work just fine. they are all powers of 2 and square. when i create a skybox and use them on the skybox they work fine too. BUT when i create a cubemap, then assign my textures on the cubemap, then assign the cubemap to my skybox, the resolution is very very low.
Basically i cannot create a high-res cubemap? Does anyone knows why unity does this?
Answer by gkaykck · Aug 17, 2011 at 06:50 PM
deleted and reinstalled unity :D worked perfectly
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