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Question by Kalan · May 30, 2013 at 02:43 AM · animationblenderfbx

How to properly export fbx file with animation from Blender to Unity

Hello, I use blender to make armature animations. I make actions, and put them into NLA editor. When I export fbx file to Unity most of animations don't work properly (looks like they've got wrong start-end range), I can fix it by changing range for each wrong animation (using clamp range function), but it takes a lot of time sice i've got more than 20 animations for one object. Can I somehow export it without any issues? Thanks.

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