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How can I import GIS data into a Unity Project?
Unity is a popular choice for real time data visualization and architectual walk throughs. Has anyone imported GIS data into Unity before? And if so what did you use to convert GIS to FBX?
Answer by seventyfive · May 22, 2010 at 05:59 PM
Hi there. The only solution so far I stumpled upon is to go through Terragen and export your model from there. But the results speak for themself, its worth a try.
From terragen you can export a mesh and import it to Unity where you would create a Terrain from the imported mesh. You can find a script for that purpose in the wiki here
Ah and there is 3dnemo's tutorial for exactly that here.
Would be cool to have a GIS to Terrain Wizard, though. ;)
Hope that helps & bon voyage.
Answer by Michael Bailey · May 22, 2010 at 10:20 PM
You can convert .DEM files from USGS into RAW files and import them into Unity as a heightmap. I have been using this method to create terrain of Northern Arizona for a driving game based on Route 66.
Answer by Mus · Mar 08, 2011 at 03:18 PM
Hi there, I have not been able to export any models with using Terragen 2 :/ Is it because I am using the free version of Terragen? If anyone has an idea please let me know. Cheers
Answer by efge · Mar 28, 2011 at 11:36 AM
You could take a look at this answer: Import terrain from Google Earth, MS FlightSim, or USGS?
Answer by stuarteve · Sep 19, 2012 at 07:58 PM
Hi there - I have written a tutorial about how to get a Digital Elevation Model from GIS into Unity3D using blender - http://www.dead-mens-eyes.org/embodied-gis-howto-part-1-loading-archaeological-landscapes-into-unity3d-via-blender/ - it might help a bit?
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