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Question by JannickL · Jan 05, 2018 at 01:30 PM · inspectorcustom editorcustom-inspectorcustomeditor

How to assign a rigidbody in custom inspector?

Hello there, i want to create a field in a custom inspector where i can assign a rigidbody but i get an error in this code:

         public override void OnInspectorGUI() {
             base.OnInspectorGUI();
             var myScript = target as Grabable;
             
             if(myScript.grabType == Grabable.GRAB_TYPE.FORCE) {
                 myScript.connectedRigidBody = EditorGUILayout.ObjectField("Connected Rigidbody",  
                                               myScript.connectedRigidBody, typeof(Rigidbody), true);
 
             }
         }


Error: "Cannot convert type UnityEngine.Object to UnityEngine.Rigidbody - are you missing a cast?"

How can i actually assign a rigidbody there? Casting the Rigidbody into a UnityEngine.Object is redundant (says Unity),

Greets :)

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Answer by Lysander · Jan 05, 2018 at 01:50 PM

Other way around- ObjectField returns a UnityEngine.Object, you need to cast that returned object to a Rigidbody. Just add "as Rigidbody;" to the end of that line, or (Rigidbody) to the beginning, like:

 myScript.connectedRigidBody = (Rigidbody)EditorGUILayout.ObjectField("Connected Rigidbody", myScript.connectedRigidBody, typeof(Rigidbody), true);
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