Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ina · Dec 23, 2010 at 02:23 AM · camerascreenruntimenavigationpanel

Splitting the game view - part camera, part opaque navigational panel at runtime

Is it possible to split the game view? It seems that the game view is simply whatever the camera in the scene is seeing. Is it possible to limit part of the screen to showing the camera, and the other part to show a opaque panel?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Jesse Anders · Dec 23, 2010 at 02:30 AM

You can specify what portion of the screen a camera will render to using the camera's normalized viewport rect field.

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ina · Dec 23, 2010 at 02:46 AM 0
Share

okay, so you do this at the gameobject level, but is there a way to do this from the global level? would you have to use a second camera for the 2d panel?

avatar image Jesse Anders · Dec 23, 2010 at 03:47 AM 0
Share

Yes, typically you'd use a separate camera for each discrete area of the screen that you want to render to.

avatar image ina · Dec 23, 2010 at 04:52 AM 0
Share

Is there a way to specify this by percentage? What if you don't know the target screen size?

avatar image ina · Dec 23, 2010 at 05:05 AM 0
Share

"Screen position out of view frustrum"

avatar image Jesse Anders · Dec 23, 2010 at 06:12 AM 0
Share

Regarding your question about percentage, that's essentially what the normalized viewport rect does: (0, 0) represents one corner of the screen and (1, 1) represents the opposite corner. Regarding your second comment, I assume this is an error that you're receiving? If so, it's hard to say what might be causing the error without more information.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Mesh Culling 0 Answers

how to have an object positioned relative to the screen(like a button) 1 Answer

UI render doesn't sync with Camera movement 2 Answers

drag a UI panel keeping it with the screen bounds 2 Answers

Screen Coordinates of an object's corners 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges