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Question by J3-Gaming · Nov 09, 2011 at 12:25 AM · camerameshruntimeculling

Mesh Culling

First, as an example the ISO camera view inside the editor has the exact culling I am after.

![alt text][1]

I want to be able to cull a mesh at runtime. Is this possible, and if so how would I do it? The best solution is if I could just take a cube and say "everything inside this cube will hidden from camera view", so I could show a mesh sliced right down the middle.

[1]: http://img232.imageshack.us/img232/7708/cull.png

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avatar image Fattie · Dec 06, 2011 at 12:52 AM 0
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Just FTR, you'd have to simply do this by hand. The .mesh is completely available to you in Unity - it's just an array of floats. Or, buy a tool that helps with chopping up meshes, in the Unity Store (something there might get you started).

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