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Question by Hansel41 · May 31, 2021 at 05:18 PM · databasescore system

How to update score in firebase instead of replacing it?

Whenever I reopen the game and start scoring again it replaces the previous data. Please help me with this and tell me where I'm doin it wrong.

I'm using Firebase Realtime Database.

This is my score script down below.

public static int cashValue;

Text cash;

void Start()

{

cash = GetComponent();

}

void Update()

{

cash.text = "" + cashValue;

}

This is where I save the score in Firebase Realtime Database.

private IEnumerator UpdateKills(int _kills)

{

//Set the currently logged in user kills

var DBTask = DBreference.Child("users").Child(User.UserId).Child("kills").SetValueAsync(_kills);

yield return new WaitUntil(predicate: () => DBTask.IsCompleted);

if (DBTask.Exception != null)

{

Debug.LogWarning(message: $"Failed to register task with {DBTask.Exception}");

}

else

{

//Kills are now updated

}

}

And This is Where I Retrieve the data from Firebase Realtime Database.

private IEnumerator LoadUserData()

{

//Get the currently logged in user data

var DBTask = DBreference.Child("users").Child(User.UserId).GetValueAsync();

yield return new WaitUntil(predicate: () => DBTask.IsCompleted);

if (DBTask.Exception != null)

{

Debug.LogWarning(message: $"Failed to register task with {DBTask.Exception}");

}

else if (DBTask.Result.Value == null)

{

//No data exists yet

xpField.text = "0";

killsField.text = "0";

deathsField.text = "0";

}

else

{

//Data has been retrieved

DataSnapshot snapshot = DBTask.Result;

xpField.text = snapshot.Child("xp").Value.ToString();

killsField.text = snapshot.Child("kills").Value.ToString();

deathsField.text = snapshot.Child("deaths").Value.ToString();

}

}

It works perfectly, but the only problem is that it replacing the Score instead of updating it or start from where I left. Any help would be appreciated. Thank You.

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