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Question by MattDlr · Aug 19, 2017 at 12:19 AM · errorinput

Having problems with inputs.

I am having problems make my care move i have setup the inputs in project settings and have done it in code and i do not know why it is not working,

alt text

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Car : MonoBehaviour { private Rigidbody carRigid; public int speed; public int rotatespeed;

 // Use this for initialization
 void Start () {

     carRigid = GetComponent<Rigidbody> ();
 }
 
 // Update is called once per frame
 void Update () {
     
 }


 void FixedUpdate (){

     if (Input.GetButton ("Drive")) {
         carRigid.AddForce (transform.forward * speed * Time.deltaTime);
     }

     if (Input.GetButton ("Reverse")) {
         carRigid.AddForce (transform.forward * -speed * Time.deltaTime);
     }

     if (Input.GetButton ("Left")) {
         transform.Rotate (0, -rotatespeed, 0);
     }

     if (Input.GetButton ("Right")) {
         transform.Rotate (0, rotatespeed, 0);
     }
 }


}

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Answer by unidad2pete · Aug 19, 2017 at 01:40 AM

All code works fine for me, but maybe your speed float is to low. I needed set speed to 1000 to get an aceptable velocity, if speed is lower than 500, the force is not enought and you cant see diference,

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avatar image MattDlr · Aug 19, 2017 at 03:44 AM 0
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It fixed it thanks

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