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Question by Raspberry_Cube · Oct 26, 2015 at 06:55 PM · c#errorinputgetkeydown

error CS0117: `Input' does not contain a definition for `GetKeyDown'

Heya. My script was working fine until just out of the blue it decided that Input didn't contain a definition for GetKeyDown, it happened across all my scripts that used Input.GetKeyDown. I also have the same problem with Input.GetKeyUp. Here is one of the scripts: Animator animator;

 void Start () {
     animator = transform.GetComponent <Animator> ();
 }

 void Update () {
     
     if(Input.GetKeyDown(KeyCode.RightArrow)){
         StopCoroutine ("Press");
         StartCoroutine ("Press");
     }
     if (Input.GetKeyUp(KeyCode.RightArrow)) {

         animator.SetBool("ArrDown", false);
     }
 }
 
 void Press () {
     animator.SetBool("ArrDown", true);
     
 }

}

If anyone could help, that would be awesome :) Thanks!

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Answer by tanoshimi · Oct 26, 2015 at 07:20 PM

Did you name your script Input.cs, perchance? Then you've overridden the default Input class. Call it something else.

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avatar image Raspberry_Cube · Oct 26, 2015 at 08:29 PM 0
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Thanks! It turns out I did have a file named Input, except after reading other similar questions I tried rena$$anonymous$$g the file and it still didn't want to work (Probably should have mentioned that in my first post :P). Took a bit more messing around and found out that to make it work I had to delete the file from my hard drive, that was all :) Again, thanks heaps!

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