Question by 
               Ruuubick · Oct 11, 2020 at 08:01 PM · 
                blender-exportingparentingarmature  
              
 
              Importing multiple armatures from blender breaks parenting chain
Exporting multiple armatures with their respective weight painted meshes as an fbx breaks their parenting once imported in Unity. It works correctly if done one by one.
I’ve checked everything i could thing of, in export menu or on the object themselves but i’ve ran out of options. I would rather not export manually 70+ objects.
Same collection, same settings.
Any suggestion ?
 
 
                 
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                blender-ueqmhx1uoe.png 
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