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Question by Andrew_Rollins · Aug 05, 2016 at 09:16 PM · parentingarmature

How to access armature of a child object?

Hi,

I'm trying to figure out how to bones of an armature that is part of a model that is a child object of the player object. Basically what I am trying to do is to make the "keyBone" bone rotate via a script, but I don't know how to access it. This is a rough depiction of how my hierarchy is structured:

Player Obj -> Model -> Armature -> body -> keyBone

I really appreciate any help here, this has been bugging me for a while and I can't seem to find the answer.

Thanks,

H. Chappee

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