Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by rdai777 · Dec 23, 2019 at 07:58 AM · script.instantiate prefabsend

send int value from instantiate to management

hi i want to send a int value from this script(script instanced) to a management script but i tried and tried and now i'm tired to try that without success, i pass this value in the script where this object as instanced but without success because i want to get this value immediately when the script as instanced but every time this value send information when the instiantiate object are destroyed.. please help me i'm lost..

//scriptA//

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class lotofreward : MonoBehaviour
 {
     private rewardscreen rws;
 
     public GameObject chest;
     public GameObject money;
     public GameObject buttonpass;
     
 
     public Text moneytext;
 
     public int moneyRandom;
 
     public int max;
     public int min;
 
 
     void Start()
     {
         moneyRandom = Random.Range(min, max);
         rws = GetComponent<rewardscreen>();
     }
 
     void Update()
     {
         rws.randomoney = moneyRandom;
 
         if (chest.activeSelf == false)
         {
             money.SetActive(true);
             buttonpass.SetActive(true);
         }
         moneytext.text = "+" + moneyRandom.ToString();
     }
 
     public void tapbuttonfinish()
     {
         Destroy(this.gameObject);
     }
 }

//scriptB//

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class rewardscreen : MonoBehaviour
 {
     public GameObject rewardsc;
     public GameObject trophysS;
 
     public GameObject piece50;
     public GameObject piece150;
     public GameObject piece250;
     public GameObject chest;
     public GameObject buttonclaim;
 
     [SerializeField]
     public GameObject instance;
 
     [SerializeField]
     public int randomoney;
 
     void Start()
     {
         
     }
 
     void Update()
     {
         if (instance == null)
         {
             rewardsc.SetActive(false);
             trophysS.SetActive(true);
         }
     }
 
     public void pieces50()
     {
         instance = Instantiate(piece50,new Vector3(1344,721,0), Quaternion.identity, GameObject.FindGameObjectWithTag("rewardscreen").transform);
         buttonclaim.SetActive(true);
 
     }
     public void pieces150()
     {
         instance = Instantiate(piece150, new Vector3(1344, 721, 0), Quaternion.identity, GameObject.FindGameObjectWithTag("rewardscreen").transform);
         buttonclaim.SetActive(true);
 
     }
     public void pieces250()
     {
         instance = Instantiate(piece250, new Vector3(1344, 721, 0), Quaternion.identity, GameObject.FindGameObjectWithTag("rewardscreen").transform);
         buttonclaim.SetActive(true);
 
     }
     public void Chest()
     {
         instance = Instantiate(chest, new Vector3(1344, 721, 0), Quaternion.identity, GameObject.FindGameObjectWithTag("rewardscreen").transform);
         buttonclaim.SetActive(false);
     }
 
     public void OnDestroy()
     {
         Destroy(instance);
     }
 }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

210 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Prefab with same scripts do the same thing 0 Answers

it is possible to rotate a texture ? 0 Answers

How to configure my camera ?? 0 Answers

Simple help with Simple Script 0 Answers

How to remove a specific area of a gameobject? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges