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Question by T4l_R · Aug 22, 2017 at 11:37 AM · script.

Simple help with Simple Script

Hi, I have a third person character controller which moves to all direction but always facing to the camera direction (like an aiming camera/like Skyrim, for example). I need to know what do I need to change in the last two rows to change that so the character faces the direction he is moving towards (but stays relative to the camera, like Uncharted/GTA).

Here's the script:

public class Movement : MonoBehaviour { Animator anim; Transform cam;

 public float MaxSpeed = 1;

 public VirtualJoystick joystick;

 void Start ()
 {
     anim = GetComponent<Animator>();
     cam = Camera.main.transform;
 }

 void Update()
 {
     if (anim == null) return;

     var x = joystick.Horizontal();
     var y = joystick.Vertical();

     Move(x, y);
 }

 private void Move(float x, float y)
 {
     anim.SetFloat("Speed", x);
     anim.SetFloat("Speed", y);

    if (x != 0 || y != 0)
     {
         transform.rotation = Quaternion.Euler(0, cam.transform.eulerAngles.y, 0);

         if (Input.GetKeyDown(KeyCode.LeftShift))
         {
             anim.SetBool("Sprint", true);
         }

         if (Input.GetKeyUp(KeyCode.LeftShift))
         {
             anim.SetBool("Sprint", false);
         }
     }

     transform.position += (Vector3.ProjectOnPlane(cam.transform.forward, Vector3.up).normalized * MaxSpeed) * y * Time.deltaTime;
     transform.position += (Vector3.ProjectOnPlane(cam.transform.right, Vector3.up).normalized * MaxSpeed) * x * Time.deltaTime;       
 }

}

Thanks.

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