Set-up Android SDK path to make Android remote work
Hy i have this android SDK problem. i watching tutorial, read here what people say and try they solution but not work. (sorry about my English) and i make pictures too https://ibb.co/0yYRLGF https://ibb.co/bNHHWBn https://ibb.co/4sJ7TvF https://ibb.co/tQpSfb1 and i also try developer mod on my phone, and add manually --> C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK
i see this message ---->
Set-up Android SDK path to make Android remote work 0x00007FF79B912ABC (Unity) StackWalker::GetCurrentCallstack 0x00007FF79B916A71 (Unity) StackWalker::ShowCallstack 0x00007FF799FBFC95 (Unity) GetStacktrace 0x00007FF79C597B2E (Unity) DebugStringToFile 0x00007FF799BE351B (Unity) GenericRemote::CheckAndroidSDKPath 0x00007FF799BE7ED3 (Unity) GenericRemote::Update 0x00007FF79B31F841 (Unity) '::
2'::EarlyUpdateProcessRemoteInputRegistrator::Forward 0x00007FF79B309BB8 (Unity) ExecutePlayerLoop 0x00007FF79B309C8D (Unity) ExecutePlayerLoop 0x00007FF79B30EE1C (Unity) PlayerLoop 0x00007FF79966202C (Unity) PlayerLoopController::UpdateScene 0x00007FF79964AE3A (Unity) PlayerLoopController::EnterPlayMode 0x00007FF79965D585 (Unity) PlayerLoopController::SetIsPlaying 0x00007FF799660262 (Unity) Application::TickTimer 0x00007FF799FE5685 (Unity) MainMessageLoop 0x00007FF799FEF868 (Unity) WinMain 0x00007FF79D05E592 (Unity) __scrt_common_main_seh 0x00007FFC1EEF7034 (KERNEL32) BaseThreadInitThunk 0x00007FFC2009D0D1 (ntdll) RtlUserThreadStart