Read vs Write intensity for Unity Development ?
Hi,
I am newbie in Unity. I come from a developer background.
I am developing on a 6-8 year old macbook pro. My problem is that performance is considerably slower than what I am used to. I am wondering if I can optimise my current hardware in anyway possible.
I have 2 hard disks
200 MBps write speed / 600 MBps read speed - internal running macOS
400 MBps write speed / 400 MBps read speed - external USB 2.x
Be kind and suggest, which disk should I use for Unity SDK and Project files. I have tried both of them, but the there is no major visible improvement to me (comparing to other tech development). But , even if theoretically, I can optimise, I will be at peace for once and stop shifting SDK/project files every month.
I can not upgrade or procure new hardware.
Please assume projects are 3D games as per tutorials available on unity website
I have tried both of them, but the there is no major visible improvement to me (comparing to other tech development).
Then what do you expect from the community if you've run the tests by yourself and didn't see any difference?
Fair question. I am checking if anyone is aware of the theoretical impact of read or write speed in development or build process. eg. Recently, a random discussion led to me be being aware of external monitor's impact on GPU and fan noise. So, now I happily sacrifice screen space and don't use external monitor. Kinda similar thing with android dev.
I have very limited space on internal SSD, which has lower write speed and faster read speed, than the external SSD.
If any technology expert in community can advise what resources unity prefers - if it is writing in memory or on disk while building, or cache npm files will anyway go in memory ... anything really. I do not even have experience to ask technically.
To give more context , I share my current setup and "possible" reasons
Editor/SDK is on internal SSD to decrease load times and apart from log files, I dont think it writes a lot.
Cache is on external SSD, because I thought may be its loaded in memory only once. and I need internal disk space
Projects files, I dont think its location should matter. But I need the internal disk space.
Unity Hub is currently on internal, to decrease first load time,
"Performance is the currency to buy other aspects in software engineering" :D