Question by
jacobrwein · Sep 07, 2020 at 12:08 AM ·
c#meshdynamic mesh
Dynamically creating a mesh at runtime,creating a dynamic mesh at runtime with c#
I am creating a game where the player will use "Panels" to build things.
Each pannel has for Vector3 points: A, B, C, D, and a width W
I am very new to meshes but have some programming experience. I just cannot wrap my head around all of the stuff behind the custom meshes. Any help is appreciated
,I am quite new to meshes in general, an need help with something.
in my game I am building, I need to create a "Panel", a cuboid with vectors A, B, C, D, and a Width to be created and/or edited at runtime.
I have tried to both create meshes and modify a cube mesh, but I can't seem to get either working,
any help is appreciated.
example.png
(12.0 kB)
example.png
(12.0 kB)
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