Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by globalenemy · Dec 02, 2017 at 09:15 AM · assetassetsscriptableobjectassetdatabase

ScriptableObject not saving to Asset properly

Greetings,

I'm trying to write my Scriptable Object to an Asset file, so I can load it again later. Problem is, when I close the Unity Engine Editor and open it again, all data inside the Asset file is gone.

How I save my Asset file:

 AssetDatabase.CreateAsset(mapData, "Assets\" + map.name + ".asset");
 AssetDatabase.SaveAssets();
 AssetDatabase.Refresh();
 EditorUtility.FocusProjectWindow();
 Selection.activeObject = mapData;

How my Asset File looks:

 public class CompositMapData : ScriptableObject {
    [SerializeField] private CompositTileData[] tiles;
    public CompositTileData[] Tiles { get { return tiles; } }
    public void SetData(CompositMapObject map) {
       tiles = new CompositTileData[map.Tiles.Count];
       for (int i=0; i < map.Tiles.Count; i++) {
          tiles[i] = map.Tiles[i].ToData();
       }
    }
 }

How the Data looks:

 [System.Serializable]
 public class CompositTileData {
    private IntV3 position; // serializable class
    private EdgeSet edgeSet; // scriptable object asset file
    public IntV3 Position { get { return position; } }
    public EdgeSet EdgeSet { get { return edgeSet; } }
    public CompositTileData(CompositTileObject tile) {
       position = tile.Position;
       edgeSet = tile.EdgeSet;
    }
 }

asset created unity engine editor opened

Upon creation the Asset file seems to be just okay. I'm also able to get the Data back into the Scene again. But upon opening the Unity Engine Editor the next time, the Array inside the Asset file will be empty. Not null! but empty. please help me :(((

I also have the same problem with Data inside my MonoBehaviours. That is why I was hoping I could save them as Assets.

537477.jpg (9.3 kB)
74076.jpg (13.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

120 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I get a sub asset? 1 Answer

AssetDatabase.LoadAssetAtPath Not finding assets 0 Answers

Load Assets into Unity without Asset Bundle at Runtime 0 Answers

SetDirty won't work on Nested List 1 Answer

Picking from a list of user created assets 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges