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Question by Cammcman · Apr 24, 2018 at 03:40 PM · assetscomponentscriptableobject

Picking from a list of user created assets

Hi all,

Apologies if the title is not appropriately descriptive.

In short: Following some online tutorials I have successfully created a scriptableobject which holds data relevant to the properties of a playing card. The GameObject that visually represents the card has the script attached which then shows the relevant fields that can be updated from my assets I have created. Screenshot attached hopefully demonstrates this:

![alt text][1] [1]: /storage/temp/115658-inspector.jpg

Now, what I would like to do is on the scene starting, the card component ( Where I currently have the TestCard script dragged into) randomly picks from the card scripts I have pregenerated.

There is a lot of advice out there, but I am struggling on finding an appropiate starting point. In my mind and from advice I have seen this should be achievable but I am struggling on finding a starting point.

Grateful for a steer on where to start and apologies for any misuse of terms - I am still very new to Unity and coding in general.

Thank you in advance

inspector.jpg (44.2 kB)
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