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Question by laurG · Jan 14, 2020 at 12:01 PM · performanceadvancedstatistics

How to measure total RAM used by the system?

Hi,

I'm working on a project where I need to measure realtime system information such as CPU usage, RAM usage, Read/Write usage etc.

I tested the PerformanceCounter from System.Diagnostics within a C# command line project in Visual Studio and it works wonderfully, but it doesn't work within Unity. CPU will always return 100 and RAM 0.

I figured out a hacky way to measure CPU by aggregating all active processes and sum up the processing time, although is not accurate nor ideal.

I can't figure out a way to measure RAM tho.

Is there a way to use the PerformanceCounter within Unity? As far as I looked, no one in the community managed to get this working.

Thank you!

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