Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Grimmy · Nov 17, 2010 at 12:01 PM · inspectorprivate

How do I prevent variables being displayed in the inspector BUT not private ?

I want my variables to be publicly available to other scripts but NOT to show up in the inspector. How do I do this? At first I thought it was static but that doesnt seem to work.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Proclyon · Nov 17, 2010 at 12:22 PM 0
Share

static simply means something has no object reference, like ordinary objects. A static class for example can be used from a larger scope but it won't have any relations as parent or child do in object oriented program$$anonymous$$g since it refused to be referenced.

3 Replies

· Add your reply
  • Sort: 
avatar image
5
Best Answer

Answer by Proclyon · Nov 17, 2010 at 12:17 PM

or in C# instead of JS

[HideInInspector] public float x = 3.0f;

For the reference from the scripting site you can look here

Another road you could take is using internal as acces modifier. It is in the assembly scope but shows no inspector. But if the only purpose is to not see it in inspector I strongly recommend not doing so.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
3

Answer by Grimmy · Nov 17, 2010 at 12:07 PM

I just found the answer myself on a second search:

@HideInInspector
var myPublicVar = 0;

Howvere any ideas how I would create a block for this rather than writing it for each variable?

eg maybe something like...(but which doesnt work)

@HideInInspector
{
var myPublicVar1 = 0;
var myPublicVar1 = 0;
}
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Proclyon · Nov 17, 2010 at 12:43 PM 0
Share

I don't think it exists, the only time I have seen it was in C++ where I had public private blocks in my header files

avatar image orionsyndrome · Nov 29, 2018 at 10:55 AM 0
Share

Too late to the party, but to answer this in general, you can nest a class with fields, instance it through the main class field, and then hide that field with [System.NonSerialized]

For example

    using System;
    public class Primary {
      [NonSerialized]
      public NestedFields myFields = new NestedFields();
      public class NestedFields {
        public field1;
        public field2;
      }
    }

avatar image
0

Answer by luislodosm · Feb 17, 2017 at 01:20 PM

Use properties.

 public float myPublicVar // It shows in inspector.
 public float MyPublicVar { get; set; } // I doesn't show in inspector.

Reference: http://unity3d.com/learn/tutorials/modules/intermediate/scripting/properties

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

When to use public or private variables for the inspector? 2 Answers

How do you see the private vars in Debug Mode? 1 Answer

Using [SerializeField] vs public 2 Answers

How to properly make a player stats easily editable while keeping them private 1 Answer

Why inpector keeps methods assigned when changed from public to private 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges