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Question by Elegant_Princess · Aug 28, 2021 at 07:25 PM · animationaudio

Transition Music from fade in to fade out

So I am trying to transition my menu music to different music when in levels. this should be triggered by a button. Now the function is not appearing at all for the OnClick() button area in Unity. Can someone look at my code and see what i am doing wrong. yes I used animation to do the fade in and out. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class SceneLoader : MonoBehaviour { public Animator musicAnimation; public float waitTime;

 public void LoadNextScene()
 {

     int currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
     SceneManager.LoadScene(currentSceneIndex + 1);


 }

 public void LoadStart()
 {
     SceneManager.LoadScene(0);
     FindObjectOfType<GameStatus>().ResetGame();
 }
 public void QuitGame()
 {
     Application.Quit();
 }
 IEnumerator ChangeScene()
 {
     musicAnimation.SetTrigger("FadeOut");
     yield return new WaitForSeconds(waitTime);
     LoadNextScene();
     Debug.Log("RUREADY");


 }
 public void StartButtonMusic()
 {

   StartCoroutine(ChangeScene());
 }


}

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