has anyone fixed this warning recently? it runs every frame so I assume it probably causing a problem.
The bounds contain one of the following values: NaN, float.PositiveInfinity, float.NegativeInfinity. All values in bounds are reset to zero. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
it points to hdrenderpipline script line 3303
cullingResults.cullingResults = renderContext.Cull(ref cullingParams);,The bounds contain one of the following values: NaN, float.PositiveInfinity, float.NegativeInfinity. All values in bounds are reset to zero. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
hdrenderpipline script cullingResults.cullingResults = renderContext.Cull(ref cullingParams);
i have same error when i have LOD component in prefab for Terrain tree. unity 2020.2.0b2, hdrp 8.1.0
The bounds contain one of the following values: NaN, float.PositiveInfinity, float.NegativeInfinity. All values in bounds are reset to zero. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Your answer
![](https://koobas.hobune.stream/wayback/20220613012503im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
how to make the warning DontDestroyOnLoad only work for root GameObjects go away? 2 Answers
Warning notification how do I fix the problem? 1 Answer
How Can I Build My Game 2 Answers
why i get this warning and how i fix it,why i get this varning and how i solve it 0 Answers
173 warnings with build to XCode 7 0 Answers