has anyone fixed this warning recently? it runs every frame so I assume it probably causing a problem.
The bounds contain one of the following values: NaN, float.PositiveInfinity, float.NegativeInfinity. All values in bounds are reset to zero. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
it points to hdrenderpipline script line 3303
cullingResults.cullingResults = renderContext.Cull(ref cullingParams);,The bounds contain one of the following values: NaN, float.PositiveInfinity, float.NegativeInfinity. All values in bounds are reset to zero. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
hdrenderpipline script cullingResults.cullingResults = renderContext.Cull(ref cullingParams);
i have same error when i have LOD component in prefab for Terrain tree. unity 2020.2.0b2, hdrp 8.1.0
The bounds contain one of the following values: NaN, float.PositiveInfinity, float.NegativeInfinity. All values in bounds are reset to zero. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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