173 warnings with build to XCode 7
I tried following the tutorial below to create a general test game with Unity 5 to run on my iPad with Xcode 7. The app runs successfully with some warnings in Xcode.
https://www.youtube.com/watch?v=0uXWgV6uOmg
The only thing that I did differently is using a basic script on the cube to rotate instead of using playmaker:
// Update is called once per frame void Update () { transform.Rotate (new Vector3 (0,-100,0) * Time.deltaTime); }
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I am getting 173 warnings that do not affect the final output but I do not like having all that mess. I would rather have a error/warning free app that is nice and clean to start with before I get into more complex apps.
Most of the errors are under GenericMethods0.cpp and are all the same about unused variables L_5 and L_6 as shown in the first screen... ??
The rest are as follows in the second screen. I am not concerned about the icon warning I can fix that easily but not sure why Unity does not create this by default... ??
FYI I did first get an update recommended settings warning I went ahead and complied with. Not doing the update resulted in the same errors though.
Thank you,
R