GPU texture loading spike on android device
Our app seems to have performance problems on a specific android device (Samsung Galaxy J4 Plus SM-J415N ), using the profiler we have pinpointed the issue to "Gfx.UploadTexture".
This happens after we download texture using UnityWebRequestTexture.GetTexture(someURL,True)
Things we tried :
In quality setting texture quality = eighth res
In quality setting various async upload times / buffer sizes
Any help will be welcomed :)
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