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Question by JosiahK · Aug 24, 2018 at 06:46 PM · coroutinedelayinvoke

Add delay to Fixed Update?,How to add a delay to moving object in Fixed Update?

i'm new to coding, but is there a way to add an initial delay to a moving object with the following code. Thank you!

 void FixedUpdate()
 {
     if (lookAtTarget)
     {
         Utils.SetAxisTowards(useSide, transform, target.position - transform.position);
     }
     rigidbody2D.MovePosition(Vector2.Lerp(transform.position, target.position, Time.fixedDeltaTime * speed));
 }   

,I'm new to coding, but I've tried everything to add a delay to the following object's movement. Nothing works. Help :)

public class FollowTargetDelay4seconds : Physics2DObject { public Transform target; [Header("Movement")] public float speed = 1f; public bool lookAtTarget = false; public Enums.Directions useSide = Enums.Directions.Up;

 void FixedUpdate()
 {
     if (lookAtTarget)
     {
         Utils.SetAxisTowards(useSide, transform, target.position - transform.position);
     }
     rigidbody2D.MovePosition(Vector2.Lerp(transform.position, target.position, Time.fixedDeltaTime * speed));
 }

}

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