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Question by Unitraxx · Apr 20, 2013 at 03:45 PM · coroutinetimeyieldinvoke

How does Invoke cope with mapping on frames

When I would use Invoke(Function,5.0f), Function should be fired in exactly 5 seconds from now. My question roughly is, how exact is this?

Unity works with frames, and it's quite reasonable to assume that "5 seconds from now" will fall right between 2 frames. How does Unity handle this?

Also when I have 2 coroutines both stating to yield for 5 seconds (or similary have 2 invoke calls with the same specified time), will the order of execution always be maintained? What if they get mapped on the same frame?

Sorry for the vague question.

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Answer by whydoidoit · Apr 20, 2013 at 04:04 PM

Invokes are processed during the game loop so it will not be "exactly" 5 seconds from when you invoke it - it will be after Update on the frame that is the first frame after the timeout is met. Coroutine and Invoke order should be consistent.

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avatar image Unitraxx · Apr 20, 2013 at 06:24 PM 0
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Damn that's exactly what I thought. (Which unfortunately isn't what I hoped for :D)

avatar image whydoidoit · Apr 20, 2013 at 08:06 PM 0
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You could try a thread - but of course that couldn't interact with Unity without syncing with the main loop anyway...

avatar image Unitraxx · Apr 28, 2013 at 07:22 PM 0
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Well it's been a long time, hereby I accept your answer!

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