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Question by Waneck · Mar 20, 2011 at 08:05 PM · assetdatabasereimport

Why does Unity have to reimport all assets when you open a project for the first time?

Does anyone know why? Every time we open a scm-enabled project (this happens also on non-scm-enabled), we have to reimport all assets. I just don't get why they couldn't be shared between computers. Does unity store any kind of computer-specific info there? It's just very frustrating to have to wait for half an hour to one hour for unity to reimport a large project.

Can we "fool" unity in any way to make it think that the Library was actually generated in the same computer?

Thanks!

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avatar image VivienS · Apr 27, 2011 at 11:27 AM 0
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I'd also be interested in an answer to this one.. have the same problem.

avatar image jackson31 · Nov 28, 2015 at 01:56 AM 0
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Also would really like an answer to this, it slows me down a lot since the re-import process often takes more than half an hour

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Answer by efge · Mar 20, 2011 at 08:18 PM

You could try to copy the Assets and the Library folder of your project.

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avatar image Waneck · Mar 20, 2011 at 09:08 PM 0
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it still reimports everything : (

avatar image jackson31 · Nov 28, 2015 at 01:57 AM 0
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That doesn't change anything

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